![]() ![]() ![]() From that basis, both developers have managed to pull out gameplay which is at least fairly derivative and lacking in true innovation, but have compensated for it by having large levels and accessible gameplay.Īlso, from what we saw, although the levels tend to be very impressive in size they can also be quite empty and sparse at the same time, resulting in a lifeless feel to the game. Splash Damage, just like Kaos Studios, was a group of mod makers who made it big and were put to work on a fully commercial copy of a game which they had previously only modded for. after the event, it slowly dawned on me why this was.įrontlines, to me at least, is almost identical to Enemy Territory: Quake Wars, not only in terms of mechanic and the futuristic feel, but also in the history of the game. Initial ThoughtsThe more I played Frontlines, the more I started to have conflicting feelings for it. ![]()
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